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Industry giant 2
Industry giant 2





industry giant 2

Graphics are hard to see clearly and also there’s the issue of the text. The game itself is poorly optimised for Xbox One.

industry giant 2

If they had spent more time with the port, they would have been able to add features like this which would make the game a lot easier to play. With a game with so many menus, it’s important to find a way to navigate them using a controller: the SNES version of Sim City was released in 1991 and while it was a pretty straight port of the PC edition, it had a custom designed user interface which made it easy to navigate with the SNES controller. But Industry Giant 2 is a straight port of the PC game which is extremely dated, meaning that the menus, layout, and general design of the game also looks rather dated.

industry giant 2

Menus are a big park of games like this, menus and sub-menus are a bit of a curse but it’s not easy to work around, even Planet Coaster and Cities: Skylines have dozens of menus. Problem is, icons are so small you constantly find yourself having to adjust the analogue stick to select anything.

industry giant 2

Just try playing any FPS on PC with a pad and see how badly you get owned. Sounds simple, but anyone who has been a PC gamer and then swapped to a similar game on console will tell you that the analogue stick is far less accurate than a mouse. The first thing they’ve done is swapped the mouse for the analogue stick. Seems like IG2’s new publishers decided that it they may as well port the games to console while they’re at it, and it looks like they’ve spent perhaps in the region of twenty pounds to make this port work. Industry Giant 2 is also a victim of this, so it has been re-released in order to work with Windows 10. I have recently installed The Movies and Scrapland from CD only to find them completely unplayable due to their DRM being unable to work. The question is, why Industry Giant 2? Why has this fourteen year old game suddenly and randomly been released for Xbox One and PS4? There are many games from the 2000s that are completely unplayable on PC due to modern operating systems cutting out back door weaknesses created by DRM, which came with a number of these games. A very unusual choice I thought, and so I was curious to know how exactly this port would play out. When I was told I’d be reviewing this game, I couldn’t work out why it had the same name as a game that was released in 2002. Hell, even Minecraft, a game which feels suited to a controller, had to make a fair few concessions to port it to console – the PC version is, and looks like it will always be, the better version. I recall in 2003 they ported Rollercoaster Tycoon to Xbox and the game wasn’t a patch on its PC cousin. It isn’t easy to port a game designed for the PC to a console.







Industry giant 2